I like lots of stuff and it's all reblogs and surveys. Ask me anything.
I like games that really go wild with their general style as long as they keep it consistent; Katamari Damacy, Okami and Psychonauts come to mind most immediately. That being said, I also think it’s really neat when games purposefully try to switch up the style of the game to make it especially jarring or just to make one part stand out more. Psychonauts does that really well with their black velvet level and El Shaddai,which had a very ethereal kinda general style and would throw you into very different hidden levels when you found them. I would say the only series of games that I find does a very solid job with creating new styles with just enough added variations to keep it interesting enough would be the Legend of Zelda games.